Education
Computer Science
2004 - 2006
Saxion Hogeschool, Enschede, The Netherlands
Not finished due to changing study
Not finished due to changing study
HAVO Nature & Technology
1998 - 2004
Het Assink Lyceum, Neede/Haaksbergen, The Netherlands
Extra course in Computer Science
Extra course in Computer Science
Experience
Software Developer
Oct 2013 - present
Eshape Online
Roosendaal, The Netherlands
Roosendaal, The Netherlands
Junior Developer
Dec 2012 - Oct 2013
Eshape Online
Roosendaal, The Netherlands
Roosendaal, The Netherlands
Special Effects Artist
Feb 2012 - Mar 2012
Dreamfire Games
London, United Kingdom (remote)
London, United Kingdom (remote)
3D Artist / Animator
Jun 2010 - Mar 2012
VSTEP
Rotterdam, The Netherlands
Rotterdam, The Netherlands
3D Artist Intern
Feb 2010 - Jun 2010
VSTEP
Rotterdam, The Netherlands
Rotterdam, The Netherlands
Junior Game Tester
Jun 2009 - Aug 2009
Playlogic Games Factory
Breda, The Netherlands
Breda, The Netherlands
Games & Projects
Fairytale Fights
Developer: Playlogic Game Factory
Publisher: Playlogic Entertainment
Year: 2009
Platforms: PS3, Xbox360
Function: Junior Game Tester
Responsibilities: Functionality testing, localization testing, alpha/beta testing, regression testing, load testing and play testing.
Software Experience: OnTime
Publisher: Playlogic Entertainment
Year: 2009
Platforms: PS3, Xbox360
Function: Junior Game Tester
Responsibilities: Functionality testing, localization testing, alpha/beta testing, regression testing, load testing and play testing.
Software Experience: OnTime
Ship Simulator Extremes
Developer: VSTEP
Publisher: Paradox Interactive
Year: 2010
Platforms: PC
Function: 3D Artist / 3D Animator
Responsibilities: Character and animal animations, ship and prop modeling, character face sculpts, configuring ship bow wave effects, mission creation for 3 campaings and writing manual for mission creation
Software Experience: 3DS Max, Softimage, ZBrush, In-house Mission & Ship Editor
Publisher: Paradox Interactive
Year: 2010
Platforms: PC
Function: 3D Artist / 3D Animator
Responsibilities: Character and animal animations, ship and prop modeling, character face sculpts, configuring ship bow wave effects, mission creation for 3 campaings and writing manual for mission creation
Software Experience: 3DS Max, Softimage, ZBrush, In-house Mission & Ship Editor
Eye Observe
Developer: VSTEP
Year: 2012
Platforms: PC
Function: 3D Artist / 3D Animator
Responsibilities: Character animations, prop modeling, capture and clean mo-cap animations
Software Experience: Softimage, iPi Desktop Motion Capture + Kinect
Year: 2012
Platforms: PC
Function: 3D Artist / 3D Animator
Responsibilities: Character animations, prop modeling, capture and clean mo-cap animations
Software Experience: Softimage, iPi Desktop Motion Capture + Kinect